About me

The short story:

I’m a senior game designer specialized in narrative design. I’ve got a broad range of skills, including anything narrative related, game and feature design, UI/UX design, level design, system design for LiveOps, some basic coding, etc. My experience runs the gamut from original concepts to well-known IPs such as Agatha Christie’s Hercule Poirot and Angry Birds.

The slightly longer story:

I also lecture at university, leading courses about game literacy, game narrative, and game agency.

As a well-rounded game designer, I create robust and engaging designs for features, quests, LiveOps, etc. I’m experienced with Figma and Unity 3D, have coded multiple tools using Python and C#, and am quick to pick up any new skills.

As a narrative designer and writer, I’m fluent in all facets of storytelling. Building worlds, creating vivid characters, writing intriguing dialogue, implementing it all in-engine – I work the entire narrative pipeline.

While I’m not a programmer or artist, I can think and speak like one, allowing me to translate ideas across departments. If there’s an element of the work I’m not experienced with, I’ll be eager to learn it. I dedicate myself to my job and see things through all the way.

Want to get in contact? Mail at me [at] storyspecialist.com!


Resume and things

Check out my resume: here

Find me on LinkedIn: here