On Angry Birds Pop!, published by Rovio, I worked on level design and feature/event design. Additionally, I coded some workflow tools that saved many hours of manual and error-prone work. The game is now past level 10,000 and still going strong!

On Angry Birds Pop!, published by Rovio, I worked on level design and feature/event design. Additionally, I coded some workflow tools that saved many hours of manual and error-prone work. The game is now past level 10,000 and still going strong!